Asena Hazal YILMAZ
Software Engineer & Game Developer
AI & AR/VR
Specialist
Software Engineer & Game Developer
AI & AR/VR
Specialist
I am a software engineer and game developer with over 5.5 years of experience
building video game projects for PC, consoles, and VR. My work has included
gameplay systems, AI-driven mechanics, animation integration, performance
optimization, and managing full development pipelines from prototype to
production.
I am the founder of Pectus Games Inc., where I am currently
developing an independent game and overseeing both technical development and
production planning. I work primarily with Unity 6 and
C#, and I have experience collaborating with artists,
animators, and external contractors while maintaining a stable and scalable
codebase.
My focus is on building reliable systems, iterating through testing, and
solving technical problems efficiently. I am committed to delivering a
technically solid, well-produced game and growing Pectus Games as a
sustainable independent studio.
Proven track record in data science and business consulting, delivering impactful insights and results across industries.
Developed a third-person shooter game on the Solana blockchain, implementing NFT mechanics to enhance in-game economic stability. Collaborated with international Agile teams to deliver key milestones and ensure engaging, high-quality gameplay experiences.
Created and optimized mobile game features, which improved workflow efficiency by 15%. I participated in level design and testing for multiple game releases, ensuring balanced gameplay and smooth launches. Additionally, I enhanced QA processes, reducing bug resolution time by 20% and contributing to overall product quality.
Designed monetization systems and gameplay improvements for large-scale online games, contributing to increased player engagement and revenue. Worked closely with cross-functional teams to deliver regular updates and new features. Supported projects with over 100,000 active users, ensuring scalability and consistent performance.
Built interactive Mixed Reality applications using Unity3D and C# for advanced training environments. Developed realistic 3D scenarios tailored to industry-specific use cases, enhancing immersion and practical usability for end users.
Created a Unity-based horror game prototype, applying innovative design techniques to deliver an engaging user experience. Conducted early research on interactive gaming technologies and immersive design, which helped shape my career path in game development.
Degrees and certifications in the specialized fields of data science and business analytics.
Peer-reviewed publication showcasing subject matter expertise.
Key competencies essential for navigating and excelling in various professional contexts.
Proficient in multiple languages, facilitating effective communication and collaboration in diverse settings.
A selection of projects showcasing my experience in game development, AI, and immersive technologies.
An indie open-world game featuring a shopping system, dialogue options, and immersive gameplay. Currently under development, with ongoing improvements and new features being added. Built using Unity3D and C#.
An Artificial Intelligence project designed to detect and manage Twitter spam accounts using Python, NumPy, Pandas, and Anaconda/Spider.
A Machine Learning project where an autonomous agent (a car) navigates obstacles using Deep Q Learning. Developed with Python, NumPy, Pandas, and Torch.
A Mixed Reality project allowing users to interact with virtual features and objects in a simulated environment. Developed with Windows Mixed Reality and Unity3D (C#).
An adventure survival game where players explore an isolated island to collect eight fruits and escape. Developed with Unity3D and C#.
Interested in high-precision physical activities that emphasize coordination, spatial awareness, and disciplined movement.
Skiing | Oil Painting | Kenjutsu
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